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awesome_game/Config/DefaultEngine.ini

56 lines
4.0 KiB

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/MainMenu/MainMenuLevel.MainMenuLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/MainMenu/MainMenuLevel.MainMenuLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/Engine.GameMode
GlobalDefaultServerGameMode=None
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/TurnBasedTutorial")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/TurnBasedTutorial")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="TurnBasedTutorialGameModeBase")
[CoreRedirects]
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.OnPlayersSide",NewName="/Script/TurnBasedTutorial.Trooper.bOnPlayersSide")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController.MoveHero",NewName="/Script/TurnBasedTutorial.MyPlayerController.MoveTropper")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController.MoveTropper",NewName="/Script/TurnBasedTutorial.MyPlayerController.MoveTrooper")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.ManageSquadTrooper.IndexInSquad",NewName="/Script/TurnBasedTutorial.ManageSquadTrooper.Index")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.ManageSquadTrooper.IndexInSquadOrSample",NewName="/Script/TurnBasedTutorial.ManageSquadTrooper.Index")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.GetActionCost",NewName="/Script/TurnBasedTutorial.Trooper.GetActionRadius")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.GetActionCost",NewName="/Script/TurnBasedTutorial.Trooper.GetActionRadius")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.RedMaterialInterface",NewName="/Script/TurnBasedTutorial.Trooper.RedMaterial")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.HighlightEnemy",NewName="/Script/TurnBasedTutorial.Trooper.HighlightAsEnemy")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.bIsDying",NewName="/Script/TurnBasedTutorial.Trooper.bIsDead")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.bIsDying",NewName="/Script/TurnBasedTutorial.Trooper.bIsDead")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameInstanceSubsystem",NewName="/Script/TurnBasedTutorial.SessionsGameInstanceSubsystem")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyMainMenu",NewName="/Script/TurnBasedTutorial.MainMenuWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MySessionListEntryWidget",NewName="/Script/TurnBasedTutorial.SessionListEntryWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MySessionListWidget",NewName="/Script/TurnBasedTutorial.SessionListWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameMode",NewName="/Script/TurnBasedTutorial.BattleGameMode")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameState",NewName="/Script/TurnBasedTutorial.BattleGameState")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPawn",NewName="/Script/TurnBasedTutorial.BattlePawn")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController",NewName="/Script/TurnBasedTutorial.BattlePlayerController")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerStart",NewName="/Script/TurnBasedTutorial.BattlePlayerStart")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerState",NewName="/Script/TurnBasedTutorial.BattlePlayerState")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyExplosion",NewName="/Script/TurnBasedTutorial.Explosion")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyProjectile",NewName="/Script/TurnBasedTutorial.Projectile")
[OnlineSubsystem]
DefaultPlatformService=Null