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awesome_game/Source/TurnBasedTutorial/SessionsGameInstanceSubsyst...

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "OnlineSessionSettings.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "SessionsGameInstanceSubsystem.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnCreateSessionComplete, bool,
bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnUpdateSessionComplete, bool,
bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnStartSessionCompete, bool,
bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnEndSessionComplete, bool,
bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnDestroySessionComplete, bool,
bSuccessful);
DECLARE_MULTICAST_DELEGATE_TwoParams(FMyOnFindSessionsComplete,
const TArray<FOnlineSessionSearchResult>&
SessionResults, bool bSuccessful);
DECLARE_MULTICAST_DELEGATE_OneParam(FMyOnJoinSessionCompele,
EOnJoinSessionCompleteResult::Type Result);
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API USessionsGameInstanceSubsystem
: public UGameInstanceSubsystem {
GENERATED_BODY()
public:
USessionsGameInstanceSubsystem();
void CreateSession(FString SessionName,
int32 NumPublicConnections,
bool bIsLANMatch);
void UpdateSession();
void StartSession();
void EndSession();
void DestroySession();
void FindSessions(int32 MaxSearchResults, bool bIsLANQuery);
void JoinSession(const FOnlineSessionSearchResult &SessionSearchResult);
void JoinSession(const int32 Index);
bool TryConnectToCurrentSession() const;
void QuitCurrentSession();
void UpdateSessionName(FString NewSessionName);
FMyOnCreateSessionComplete OnCreateSessionCompleteEvent;
FMyOnUpdateSessionComplete OnUpdateSessionCompleteEvent;
FMyOnStartSessionCompete OnStartSessionCompleteEvent;
FMyOnEndSessionComplete OnEndSessionCompleteEvent;
FMyOnDestroySessionComplete OnDestroySessionCompleteEvent;
FMyOnFindSessionsComplete OnFindSessionsCompleteEvent;
FMyOnJoinSessionCompele OnJoinSessionCompleteEvent;
protected:
void OnCreateSessionCompleted(FName SessionName, bool bSuccessful);
void OnUpdateSessionCompleted(FName SessionName, bool bSuccessful);
void OnStartSessionCompleted(FName SessionName, bool bSuccessful);
void OnEndSessionCompleted(FName SessionName, bool bSuccessful);
void OnDestroySessionCompleted(FName SessionName, bool bSuccessful);
void OnFindSessionsCompleted(bool bSuccessful);
void OnJoinSessionCompleted(FName SessionName,
EOnJoinSessionCompleteResult::Type Result);
private:
bool bIsHost;
FOnCreateSessionCompleteDelegate CreateSessionCompleteDelegate;
FDelegateHandle CreateSessionCompleteDelegateHandle;
TSharedPtr<FOnlineSessionSettings> LastSessionSettings;
FOnUpdateSessionCompleteDelegate UpdateSessionCompleteDelegate;
FDelegateHandle UpdateSessionCompleteDelegateHandle;
FOnStartSessionCompleteDelegate StartSessionCompleteDelegate;
FDelegateHandle StartSessionCompleteDelegateHandle;
FOnEndSessionCompleteDelegate EndSessionCompleteDelegate;
FDelegateHandle EndSessionCompleteDelegateHandle;
FOnDestroySessionCompleteDelegate DestroySessionCompleteDelegate;
FDelegateHandle DestroySessionCompleteDelegateHandle;
FOnFindSessionsCompleteDelegate FindSessionsCompleteDelegate;
FDelegateHandle FindSessionsCompleteDelegateHandle;
TSharedPtr<FOnlineSessionSearch> LastSessionSearch;
FOnJoinSessionCompleteDelegate JoinSessionCompleteDelegate;
FDelegateHandle JoinSessionCompleteDelegateHandle;
};