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awesome_game/Source/TurnBasedTutorial/MainMenu/SessionListWidget.h

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1.2 KiB

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "../SessionsGameInstanceSubsystem.h"
#include "Blueprint/UserWidget.h"
#include "SessionListWidget.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API USessionListWidget : public UUserWidget {
GENERATED_BODY()
protected:
virtual void NativeConstruct() override;
// UPROPERTY(meta = (BindWidget))
// class UButton *ConnectToSelectedSessionButton;
UPROPERTY(meta = (BindWidget))
class UButton *GoBackToMainMenuButton;
UPROPERTY(meta = (BindWidget))
class UButton *RefreshListButton;
UPROPERTY(meta = (BindWidget))
class UVerticalBox *SessionListBox;
UPROPERTY(EditDefaultsOnly, Category="Session Info Class")
TSubclassOf<class USessionListEntryWidget> EntryClass;
void RefreshList(const TArray<FOnlineSessionSearchResult> &SessionResults,
bool bSuccessful);
void OnJoinSessionSuccess(EOnJoinSessionCompleteResult::Type Result);
private:
USessionsGameInstanceSubsystem *GetMyGameSubsystem() const;
UFUNCTION()
void OnRefreshListButtonClicked();
// UFUNCTION()
// void ConnectToFirstSession();
};