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awesome_game/Source/TurnBasedTutorial/ManageSquad/ManageSquadWidget.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "ManageSquadWidget.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API UManageSquadWidget : public UUserWidget {
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
protected:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
class UButton *BackButton;
UFUNCTION()
void OnBackButtonClicked();
};