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20 lines
522 B
20 lines
522 B
// Fill out your copyright notice in the Description page of Project Settings.
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#include "ManageSquadPawn.h"
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// Called when the game starts or when spawned
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void AManageSquadPawn::BeginPlay() {
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Super::BeginPlay();
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}
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// Called every frame
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void AManageSquadPawn::Tick(float DeltaTime) {
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Super::Tick(DeltaTime);
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}
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// Called to bind functionality to input
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void AManageSquadPawn::SetupPlayerInputComponent(
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UInputComponent *PlayerInputComponent) {
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// Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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