.. |
Ability.cpp
|
added some ui and logic, but right now have troubles with replication
|
2 years ago |
Ability.h
|
almost implemented attack (using projectiles)
|
2 years ago |
EnemyAIController.cpp
|
game over widget
|
2 years ago |
EnemyAIController.h
|
SinglePlayer Infinity Mode
|
2 years ago |
GameOverWidget.cpp
|
game over widget
|
2 years ago |
GameOverWidget.h
|
game over widget
|
2 years ago |
HealthBar.cpp
|
added some ui and logic, but right now have troubles with replication
|
2 years ago |
HealthBar.h
|
added some ui and logic, but right now have troubles with replication
|
2 years ago |
MainMenuPlayerController.cpp
|
dealt with problem of Play as client mode
|
2 years ago |
MainMenuPlayerController.h
|
dealt with problem of Play as client mode
|
2 years ago |
ManageSquadGameMode.cpp
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadGameMode.h
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadGameState.cpp
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadGameState.h
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadPawn.cpp
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadPawn.h
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadPlayerController.cpp
|
rewrote using GameState and PlayerState, but end turn still doesn't work
|
2 years ago |
ManageSquadPlayerController.h
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadTrooper.cpp
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
ManageSquadTrooper.h
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
MyExplosion.cpp
|
Enemy AI
|
2 years ago |
MyExplosion.h
|
Enemy AI
|
2 years ago |
MyGameInstanceSubsystem.cpp
|
Fix merge conflicts with feature-ui-and-logics
|
2 years ago |
MyGameInstanceSubsystem.h
|
Implemented Searching, Joining, Ending and Destroying Sessions
|
2 years ago |
MyGameMode.cpp
|
SinglePlayer Infinity Mode
|
2 years ago |
MyGameMode.h
|
SinglePlayer Infinity Mode
|
2 years ago |
MyGameState.cpp
|
game over widget
|
2 years ago |
MyGameState.h
|
game over widget
|
2 years ago |
MyPawn.cpp
|
Enemy AI
|
2 years ago |
MyPawn.h
|
Enemy AI
|
2 years ago |
MyPlayerController.cpp
|
Enemy AI
|
2 years ago |
MyPlayerController.h
|
dealt with problem of Play as client mode
|
2 years ago |
MyPlayerStart.cpp
|
rewrote using GameState and PlayerState, but end turn still doesn't work
|
2 years ago |
MyPlayerStart.h
|
rewrote using GameState and PlayerState, but end turn still doesn't work
|
2 years ago |
MyPlayerState.cpp
|
game over widget
|
2 years ago |
MyPlayerState.h
|
game over widget
|
2 years ago |
MyProjectile.cpp
|
Enemy AI
|
2 years ago |
MyProjectile.h
|
normal convenient movement, borders at hp widgets, explosions, beautiful fireballs
|
2 years ago |
SinglePlayerGM.cpp
|
SinglePlayer Infinity Mode
|
2 years ago |
SinglePlayerGM.h
|
Enemy AI
|
2 years ago |
SinglePlayerGS.cpp
|
SinglePlayer Infinity Mode
|
2 years ago |
SinglePlayerGS.h
|
SinglePlayer Infinity Mode
|
2 years ago |
Trooper.cpp
|
Enemy AI
|
2 years ago |
Trooper.h
|
Enemy AI
|
2 years ago |
TurnBasedTutorial.Build.cs
|
Started implementing session matchmaking. Session creation and update implemented.
|
2 years ago |
TurnBasedTutorial.cpp
|
Created project with main menu
|
2 years ago |
TurnBasedTutorial.h
|
Full replication of movement and attacks implemented
|
2 years ago |