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awesome_game/Source/TurnBasedTutorial/BattleMode/GameOverWidget.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "GameOverWidget.h"
#include "../SessionsGameInstanceSubsystem.h"
#include "Components/Button.h"
#include "Components/TextBlock.h"
#include "Kismet/GameplayStatics.h"
void UGameOverWidget::NativeConstruct() {
ButtonToMenu->OnClicked.AddDynamic(this, &ThisClass::QuitCurrentSession);
}
void UGameOverWidget::QuitCurrentSession() {
const UGameInstance *GameInstance = UGameplayStatics::GetGameInstance(
GetWorld());
USessionsGameInstanceSubsystem *GameInstanceSubsystem = GameInstance->GetSubsystem
<USessionsGameInstanceSubsystem>();
GameInstanceSubsystem->QuitCurrentSession();
}
void UGameOverWidget::SetWidgetText_Implementation(bool HasWon) {
if (HasWon) {
GameOverText->SetText(FText::FromString("You won!"));
} else {
GameOverText->SetText(FText::FromString("You lose!"));
}
}