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awesome_game/Source/TurnBasedTutorial/BattleMode/BattlePawn.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "BattlePawn.h"
// Sets default values
ABattlePawn::ABattlePawn() {
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ABattlePawn::BeginPlay() {
Super::BeginPlay();
}
void ABattlePawn::MoveForward(float Val) {
if (Val != 0.f) {
if (Controller) {
FRotator ControlSpaceRot = Controller->GetControlRotation();
ControlSpaceRot.Pitch = 0;
// transform to world space and add it
AddMovementInput(
FRotationMatrix(ControlSpaceRot).GetScaledAxis(EAxis::X), Val);
}
}
}
// Called to bind functionality to input
void ABattlePawn::SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) {
Super::SetupPlayerInputComponent(PlayerInputComponent);
}