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78 lines
2.0 KiB
78 lines
2.0 KiB
// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyPlayerController.h"
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AMyPlayerController::AMyPlayerController() : Super(), IsMyTurn(false), SelectedTrooper(nullptr)
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{
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UE_LOG(LogTemp, Warning, TEXT("Player controller created"));
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}
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void AMyPlayerController::SetupInputComponent()
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{
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Super::SetupInputComponent();
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InputComponent->BindAction("MyAction", IE_Pressed, this,
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&AMyPlayerController::OnLeftMouseClick);
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}
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void AMyPlayerController::StartTurn()
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{
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IsMyTurn = true;
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UE_LOG(LogTemp, Warning, TEXT("Your turn"));
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}
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void AMyPlayerController::EndTurn()
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{
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IsMyTurn = false;
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UE_LOG(LogTemp, Warning, TEXT("Not your turn"));
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}
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void AMyPlayerController::SetTrooperIsMoving(bool isMoving)
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{
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IsThereTrooperMoving = isMoving;
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}
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void AMyPlayerController::OnLeftMouseClick()
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{
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if (IsThereTrooperMoving)
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{
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return;
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}
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UE_LOG(LogTemp, Warning, TEXT("Mouse clicked"));
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FHitResult HitResult;
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bool const IsHitResult = GetHitResultUnderCursorByChannel(TraceTypeQuery1, false, HitResult);
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if (IsHitResult)
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{
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AActor* Actor = HitResult.Actor.Get();
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if (Actor->ActorHasTag(FName("Trooper")))
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{
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ATrooper* Trooper = dynamic_cast<ATrooper*>(Actor);
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if (Trooper != nullptr && Trooper != SelectedTrooper)
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{
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if (Trooper->IsOnPlayersSide())
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{
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UE_LOG(LogTemp, Warning, TEXT("Hitted trooper id: %d, on our side"),
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Trooper->GetId());
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SelectedTrooper = Trooper;
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}
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else
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{
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UE_LOG(LogTemp, Warning, TEXT("Hitted trooper id: %d, enemy"),
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Trooper->GetId());
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UE_LOG(LogTemp, Warning, TEXT("Trooper #%d hit enemy trooper #%d"),
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SelectedTrooper->GetId(), Trooper->GetId());
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}
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}
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}
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else if (Actor->ActorHasTag(FName("Floor")))
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{
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UE_LOG(LogTemp, Warning, TEXT("Hitted floor: %f, %f, %f"), HitResult.Location.X,
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HitResult.Location.Y, HitResult.Location.Z);
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if (SelectedTrooper != nullptr)
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{
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SelectedTrooper->MoveTrooper(HitResult.Location);
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IsThereTrooperMoving = true;
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}
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}
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}
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}
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