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awesome_game/Source/TurnBasedTutorial/BattleMode/BattlePlayerStart.h

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458 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerStart.h"
#include "BattlePlayerStart.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API ABattlePlayerStart : public APlayerStart {
GENERATED_BODY()
public:
uint8 GetPlayerIndex() const;
protected:
private:
UPROPERTY(EditAnywhere, Category="Spawn Info")
uint8 PlayerIndex = 0;
};