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59 lines
1.3 KiB
59 lines
1.3 KiB
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "BattleUI.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API UBattleUI : public UUserWidget {
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GENERATED_BODY()
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public:
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virtual void NativeConstruct() override;
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UFUNCTION(Client, Reliable)
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void SetWhoseTurnText(bool IsThisPlayerTurn);
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UFUNCTION(Client, Reliable)
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void SetWidgetText(const FString &Text);
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protected:
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int ActionType = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
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class UButton *EndTurnButton;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
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class UButton *ButtonAction_0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
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class UButton *ButtonAction_1;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
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class UButton *ButtonAction_2;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
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class UTextBlock *InformationText;
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UFUNCTION()
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void OnEndTurnClicked();
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UFUNCTION()
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void OnActionSwitched_0();
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UFUNCTION()
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void OnActionSwitched_1();
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UFUNCTION()
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void OnActionSwitched_2();
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UFUNCTION()
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void OnActionSwitched() const;
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};
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