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awesome_game/Source/TurnBasedTutorial/ManageSquad/ManageSquadWidget.cpp

28 lines
964 B

// Fill out your copyright notice in the Description page of Project Settings.
#include "ManageSquadWidget.h"
#include "ManageSquadGameState.h"
#include "SelectedTrooperSaveGame.h"
#include "Components/Button.h"
#include "Kismet/GameplayStatics.h"
void UManageSquadWidget::NativeConstruct() {
Super::NativeConstruct();
BackButton->OnClicked.AddDynamic(
this, &ThisClass::UManageSquadWidget::OnBackButtonClicked);
}
void UManageSquadWidget::OnBackButtonClicked() {
USelectedTrooperSaveGame *SaveGameInstance = Cast<USelectedTrooperSaveGame>(
UGameplayStatics::CreateSaveGameObject(
USelectedTrooperSaveGame::StaticClass()));
SaveGameInstance->SelectedTroopers = GetWorld()->GetGameState<
AManageSquadGameState>()->GetSquad();
UGameplayStatics::SaveGameToSlot(
SaveGameInstance,TEXT("Selected troopers"), 0);
UGameplayStatics::OpenLevel(GetWorld(), "MainMenuLevel");
RemoveFromParent();
}