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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "GameOverWidget.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API UGameOverWidget : public UUserWidget {
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GENERATED_BODY()
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public:
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virtual void NativeConstruct() override;
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UFUNCTION(Client, Reliable)
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void SetWidgetText(bool HasWon);
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UFUNCTION()
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void QuitCurrentSession();
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protected:
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UPROPERTY(meta = (BindWidget))
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class UButton *ButtonToMenu;
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UPROPERTY(meta = (BindWidget))
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class UTextBlock *GameOverText;
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};
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