You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
awesome_game/Source/TurnBasedTutorial/MyGameMode.h

51 lines
1.1 KiB

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "EngineUtils.h"
#include "MyPlayerController.h"
#include "MyPlayerStart.h"
#include "GameFramework/GameMode.h"
#include "MyGameMode.generated.h"
UCLASS()
class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode
{
GENERATED_BODY()
public:
AMyGameMode();
virtual AActor* ChoosePlayerStart_Implementation(AController* Player) override;
virtual void PostLogin(APlayerController* NewPlayer) override;
virtual void BeginPlay() override;
UFUNCTION(BlueprintCallable)
void CycleTurns();
private:
void InitializeSpawnPointsIfNeeded(AController* Player);
void InitializeBattleField() const;
TMap<uint8, AMyPlayerStart*> SpawnPoints{};
AMyPlayerController* GetMyPlayerController(uint8 const PlayerIndex) const;
UFUNCTION(BlueprintCallable)
void StartGame();
UFUNCTION(BlueprintPure)
AMyPlayerController* PlayerInTurn() const;
UFUNCTION(BlueprintPure)
AMyPlayerController* PlayerNotInTurn() const;
UPROPERTY()
uint8 CurrentPlayerTurn{0};
};