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awesome_game/Source/TurnBasedTutorial/MyGameMode.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "EngineUtils.h"
#include "MyPlayerController.h"
#include "MyGameState.h"
#include "MyPawn.h"
#include "MyPlayerStart.h"
#include "GameFramework/GameMode.h"
#include "MyGameMode.generated.h"
UCLASS()
class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode
{
GENERATED_BODY()
public:
AMyGameMode();
virtual AActor* ChoosePlayerStart_Implementation(AController* Player) override;
virtual void BeginPlay() override;
private:
void InitializeSpawnPointsIfNeeded(AController* Player);
void InitializeBattleField() const;
TMap<uint8, AMyPlayerStart*> SpawnPoints;
AMyPlayerController* GetPlayerController() const;
};