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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EngineUtils.h"
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#include "MyPlayerController.h"
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#include "MyGameState.h"
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#include "MyPawn.h"
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#include "MyPlayerStart.h"
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#include "GameFramework/GameMode.h"
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#include "MyGameMode.generated.h"
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UCLASS()
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class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode
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{
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GENERATED_BODY()
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public:
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AMyGameMode();
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void BeginPlay() override;
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AActor *ChoosePlayerStart_Implementation(AController * Player);
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private:
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void StartGame();
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void InitializeSpawnPointsIfNeeded();
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AMyPlayerController *GetPlayerController();
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TMap<uint8, AMyPlayerStart*> SpawnPoints;
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};
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