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awesome_game/Source/TurnBasedTutorial/MyGameMode.h

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1.1 KiB

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "EngineUtils.h"
#include "MyPlayerController.h"
#include "MyPlayerStart.h"
#include "GameFramework/GameMode.h"
#include "MyGameMode.generated.h"
UCLASS()
class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode {
GENERATED_BODY()
public:
AMyGameMode();
virtual AActor *
ChoosePlayerStart_Implementation(AController *Player) override;
virtual void PostLogin(APlayerController *NewPlayer) override;
virtual void BeginPlay() override;
UFUNCTION(BlueprintCallable)
void CycleTurns();
private:
void InitializeSpawnPointsIfNeeded(AController *Player);
void InitializeBattleField() const;
UPROPERTY()
TMap<uint8, AMyPlayerStart *> SpawnPoints{};
AMyPlayerController *GetMyPlayerController(uint8 const PlayerIndex) const;
UFUNCTION(BlueprintCallable)
void StartGame();
UFUNCTION(BlueprintPure)
AMyPlayerController *PlayerInTurn() const;
UFUNCTION(BlueprintPure)
AMyPlayerController *PlayerNotInTurn() const;
UPROPERTY()
uint8 CurrentPlayerTurn{0};
};