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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyPawn.h"
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// Sets default values
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AMyPawn::AMyPawn() {
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// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AMyPawn::BeginPlay() {
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Super::BeginPlay();
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}
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// Called every frame
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void AMyPawn::Tick(float DeltaTime) {
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Super::Tick(DeltaTime);
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}
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// Called to bind functionality to input
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void AMyPawn::SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) {
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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