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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyPawn.h"
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// // Sets default values
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// AMyPawn::AMyPawn()
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// {
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// // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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// PrimaryActorTick.bCanEverTick = true;
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//
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// }
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//
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// // Called when the game starts or when spawned
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// void AMyPawn::BeginPlay()
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// {
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// Super::BeginPlay();
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//
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// }
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//
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// // Called every frame
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// void AMyPawn::Tick(float DeltaTime)
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// {
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// Super::Tick(DeltaTime);
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//
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// }
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//
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// // Called to bind functionality to input
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// void AMyPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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// {
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// Super::SetupPlayerInputComponent(PlayerInputComponent);
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//
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// }
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//
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