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awesome_game/Source/TurnBasedTutorial/MyPawn.cpp

36 lines
793 B

// Fill out your copyright notice in the Description page of Project Settings.
#include "MyPawn.h"
// // Sets default values
// AMyPawn::AMyPawn()
// {
// // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
// PrimaryActorTick.bCanEverTick = true;
//
// }
//
// // Called when the game starts or when spawned
// void AMyPawn::BeginPlay()
// {
// Super::BeginPlay();
//
// }
//
// // Called every frame
// void AMyPawn::Tick(float DeltaTime)
// {
// Super::Tick(DeltaTime);
//
// }
//
// // Called to bind functionality to input
// void AMyPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
// {
// Super::SetupPlayerInputComponent(PlayerInputComponent);
//
// }
//