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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "MyPawn.generated.h"
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UCLASS()
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class TURNBASEDTUTORIAL_API AMyPawn : public APawn
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{
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GENERATED_BODY()
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// public:
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// // Sets default values for this pawn's properties
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// AMyPawn();
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//
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// protected:
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// // Called when the game starts or when spawned
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// virtual void BeginPlay() override;
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//
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// public:
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// // Called every frame
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// virtual void Tick(float DeltaTime) override;
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//
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// // Called to bind functionality to input
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// virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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//
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//
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};
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