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awesome_game/Source/TurnBasedTutorial/MyPawn.h

32 lines
730 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "MyPawn.generated.h"
UCLASS()
class TURNBASEDTUTORIAL_API AMyPawn : public APawn
{
GENERATED_BODY()
// public:
// // Sets default values for this pawn's properties
// AMyPawn();
//
// protected:
// // Called when the game starts or when spawned
// virtual void BeginPlay() override;
//
// public:
// // Called every frame
// virtual void Tick(float DeltaTime) override;
//
// // Called to bind functionality to input
// virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
//
//
};