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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyMainMenu.h"
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#include "Components/Button.h"
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#include "Kismet/GameplayStatics.h"
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void UMyMainMenu::NativeConstruct()
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{
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Super::NativeConstruct();
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HostOnlineGameButton->OnClicked.AddDynamic(this, &ThisClass::UMyMainMenu::OnHostOnlineGameButtonClicked);
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}
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void UMyMainMenu::OnHostOnlineGameButtonClicked()
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{
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GetMyGameSubsystem()->CreateSession(1, true);
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UGameplayStatics::OpenLevel(GetWorld(), FName(TEXT("BattleFieldMap")));
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this->RemoveFromParent();
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}
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UMyGameInstanceSubsystem* UMyMainMenu::GetMyGameSubsystem() const
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{
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const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(GetWorld());
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UMyGameInstanceSubsystem* GameInstanceSubsystem = GameInstance->GetSubsystem<UMyGameInstanceSubsystem>();
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return GameInstanceSubsystem;
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}
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