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awesome_game/Source/TurnBasedTutorial/MyMainMenu.cpp

30 lines
846 B

// Fill out your copyright notice in the Description page of Project Settings.
#include "MyMainMenu.h"
#include "Components/Button.h"
#include "Kismet/GameplayStatics.h"
void UMyMainMenu::NativeConstruct()
{
Super::NativeConstruct();
HostOnlineGameButton->OnClicked.AddDynamic(this, &ThisClass::UMyMainMenu::OnHostOnlineGameButtonClicked);
}
void UMyMainMenu::OnHostOnlineGameButtonClicked()
{
GetMyGameSubsystem()->CreateSession(2, true);
UGameplayStatics::OpenLevel(GetWorld(), FName(TEXT("BattleFieldMap")));
this->RemoveFromParent();
}
UMyGameInstanceSubsystem* UMyMainMenu::GetMyGameSubsystem() const
{
const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(GetWorld());
UMyGameInstanceSubsystem* GameInstanceSubsystem = GameInstance->GetSubsystem<UMyGameInstanceSubsystem>();
return GameInstanceSubsystem;
}