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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "MyGameInstanceSubsystem.h"
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#include "MyMainMenu.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API UMyMainMenu : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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class UButton* HostOnlineGameButton;
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virtual void NativeConstruct() override;
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protected:
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UFUNCTION()
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void OnHostOnlineGameButtonClicked();
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UFUNCTION()
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void StartSessionWhenCreatingSessonComplete(bool bSuccess);
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private:
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UMyGameInstanceSubsystem* GetMyGameSubsystem() const;
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};
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