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awesome_game/Source/TurnBasedTutorial
eyakm1 efa99f3fd7
Destroy session on game end, random sessions names
2 years ago
..
Ability.cpp added some ui and logic, but right now have troubles with replication 2 years ago
Ability.h almost implemented attack (using projectiles) 2 years ago
EnemyAIController.cpp game over widget 2 years ago
EnemyAIController.h SinglePlayer Infinity Mode 2 years ago
GameOverWidget.cpp Destroy session on game end, random sessions names 2 years ago
GameOverWidget.h Destroy session on game end, random sessions names 2 years ago
HealthBar.cpp added some ui and logic, but right now have troubles with replication 2 years ago
HealthBar.h added some ui and logic, but right now have troubles with replication 2 years ago
MainMenuPlayerController.cpp dealt with problem of Play as client mode 2 years ago
MainMenuPlayerController.h dealt with problem of Play as client mode 2 years ago
ManageSquadGameMode.cpp almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadGameMode.h almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadGameState.cpp almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadGameState.h almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadPawn.cpp almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadPawn.h almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadPlayerController.cpp rewrote using GameState and PlayerState, but end turn still doesn't work 2 years ago
ManageSquadPlayerController.h almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadTrooper.cpp almost made manage squad menu (except back button and saving data) 2 years ago
ManageSquadTrooper.h almost made manage squad menu (except back button and saving data) 2 years ago
MyExplosion.cpp Enemy AI 2 years ago
MyExplosion.h Enemy AI 2 years ago
MyGameInstanceSubsystem.cpp Destroy session on game end, random sessions names 2 years ago
MyGameInstanceSubsystem.h Destroy session on game end, random sessions names 2 years ago
MyGameMode.cpp SinglePlayer Infinity Mode 2 years ago
MyGameMode.h SinglePlayer Infinity Mode 2 years ago
MyGameState.cpp game over widget 2 years ago
MyGameState.h game over widget 2 years ago
MyMainMenu.cpp Destroy session on game end, random sessions names 2 years ago
MyMainMenu.h Now we can connect to the first session from the list 2 years ago
MyPawn.cpp Enemy AI 2 years ago
MyPawn.h Enemy AI 2 years ago
MyPlayerController.cpp Enemy AI 2 years ago
MyPlayerController.h dealt with problem of Play as client mode 2 years ago
MyPlayerStart.cpp rewrote using GameState and PlayerState, but end turn still doesn't work 2 years ago
MyPlayerStart.h rewrote using GameState and PlayerState, but end turn still doesn't work 2 years ago
MyPlayerState.cpp game over widget 2 years ago
MyPlayerState.h game over widget 2 years ago
MyProjectile.cpp Enemy AI 2 years ago
MyProjectile.h normal convenient movement, borders at hp widgets, explosions, beautiful fireballs 2 years ago
MySessionListEntryWidget.cpp Destroy session on game end, random sessions names 2 years ago
MySessionListEntryWidget.h Implemented available session list 2 years ago
MySessionListWidget.cpp Now we can connect to the first session from the list 2 years ago
MySessionListWidget.h Now we can connect to the first session from the list 2 years ago
SinglePlayerGM.cpp SinglePlayer Infinity Mode 2 years ago
SinglePlayerGM.h Enemy AI 2 years ago
SinglePlayerGS.cpp SinglePlayer Infinity Mode 2 years ago
SinglePlayerGS.h SinglePlayer Infinity Mode 2 years ago
Trooper.cpp Enemy AI 2 years ago
Trooper.h Enemy AI 2 years ago
TurnBasedTutorial.Build.cs Started implementing session matchmaking. Session creation and update implemented. 2 years ago
TurnBasedTutorial.cpp Created project with main menu 2 years ago
TurnBasedTutorial.h Full replication of movement and attacks implemented 2 years ago