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awesome_game/Source/TurnBasedTutorial/GameOverWidget.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "GameOverWidget.h"
#include "MyGameInstanceSubsystem.h"
#include "Components/Button.h"
#include "Components/TextBlock.h"
#include "Kismet/GameplayStatics.h"
void UGameOverWidget::NativeConstruct()
{
ButtonToMenu->OnClicked.AddDynamic(this, &ThisClass::QuitCurrentSession);
}
void UGameOverWidget::QuitCurrentSession()
{
const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(GetWorld());
UMyGameInstanceSubsystem* GameInstanceSubsystem = GameInstance->GetSubsystem<UMyGameInstanceSubsystem>();
GameInstanceSubsystem->QuitCurrentSession();
}
void UGameOverWidget::SetWidgetText_Implementation(bool HasWon)
{
if (HasWon)
{
GameOverText->SetText(FText::FromString("You won!"));
}
else
{
GameOverText->SetText(FText::FromString("You lose!"));
}
}