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31 lines
760 B
31 lines
760 B
// Fill out your copyright notice in the Description page of Project Settings.
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#include "ManageSquadTrooper.h"
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AManageSquadTrooper::AManageSquadTrooper() {
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GetMesh()->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Overlap);
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}
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// Called when the game starts or when spawned
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void AManageSquadTrooper::BeginPlay() {
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Super::BeginPlay();
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}
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// Called every frame
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void AManageSquadTrooper::Tick(float DeltaTime) {
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Super::Tick(DeltaTime);
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}
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void AManageSquadTrooper::
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ChangeSkeletalMesh(const AManageSquadTrooper *OtherTrooper) {
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GetMesh()->SetSkeletalMesh(OtherTrooper->GetMesh()->SkeletalMesh);
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}
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ETrooperType AManageSquadTrooper::GetType() const {
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return Type;
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}
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int AManageSquadTrooper::GetIndex() const {
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return Index;
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}
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