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// Fill out your copyright notice in the Description page of Project Settings.
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#include "SelectedTrooperSaveGame.h"
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USelectedTrooperSaveGame::USelectedTrooperSaveGame(): Super()
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{
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/SaveGame.h"
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#include "SelectedTrooperSaveGame.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API USelectedTrooperSaveGame : public USaveGame
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category=Basic)
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TArray<uint8> SelectedTroopers;
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USelectedTrooperSaveGame();
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};
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