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awesome_game/Source/TurnBasedTutorial/ManageSquad/SelectedTrooperSaveGame.h

23 lines
432 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "SelectedTrooperSaveGame.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API USelectedTrooperSaveGame : public USaveGame
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category=Basic)
TArray<uint8> SelectedTroopers;
USelectedTrooperSaveGame();
};