Implemented Searching, Joining, Ending and Destroying Sessions

pull/6/head
eyakm1 2 years ago
parent f051f29506
commit 47270bcec2

@ -5,7 +5,26 @@
#include "OnlineSubsystemUtils.h" #include "OnlineSubsystemUtils.h"
UMyGameInstanceSubsystem::UMyGameInstanceSubsystem() : CreateSessionCompleteDelegate( UMyGameInstanceSubsystem::UMyGameInstanceSubsystem() : CreateSessionCompleteDelegate(
FOnCreateSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnCreateSessionCompleted)) FOnCreateSessionCompleteDelegate::CreateUObject(
this, &ThisClass::OnCreateSessionCompleted)),
UpdateSessionCompleteDelegate(
FOnUpdateSessionCompleteDelegate::CreateUObject(
this, &ThisClass::OnUpdateSessionCompleted)),
StartSessionCompleteDelegate(
FOnStartSessionCompleteDelegate::CreateUObject(
this, &ThisClass::OnStartSessionCompleted)),
EndSessionCompleteDelegate(
FOnEndSessionCompleteDelegate::CreateUObject(
this, &ThisClass::OnEndSessionCompleted)),
DestroySessionCompleteDelegate(
FOnDestroySessionCompleteDelegate::CreateUObject(
this, &ThisClass::OnDestroySessionCompleted)),
FindSessionsCompleteDelegate(
FOnFindSessionsCompleteDelegate::CreateUObject(
this, &ThisClass::OnFindSessionsCompleted)),
JoinSessionCompleteDelegate(
FOnJoinSessionCompleteDelegate::CreateUObject(
this, &ThisClass::OnJoinSessionCompleted))
{ {
} }
@ -50,7 +69,7 @@ void UMyGameInstanceSubsystem::CreateSession(int32 NumPublicConnections, bool bI
void UMyGameInstanceSubsystem::OnCreateSessionCompleted(FName SessionName, bool bSuccessful) void UMyGameInstanceSubsystem::OnCreateSessionCompleted(FName SessionName, bool bSuccessful)
{ {
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface) if (SessionInterface.IsValid())
{ {
SessionInterface->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionCompleteDelegateHandle); SessionInterface->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionCompleteDelegateHandle);
} }
@ -92,10 +111,209 @@ void UMyGameInstanceSubsystem::UpdateSession()
void UMyGameInstanceSubsystem::OnUpdateSessionCompleted(FName SessionName, bool bSuccessful) void UMyGameInstanceSubsystem::OnUpdateSessionCompleted(FName SessionName, bool bSuccessful)
{ {
const IOnlineSessionPtr sessionInterface = Online::GetSessionInterface(GetWorld()); const IOnlineSessionPtr sessionInterface = Online::GetSessionInterface(GetWorld());
if (sessionInterface) if (sessionInterface.IsValid())
{ {
sessionInterface->ClearOnUpdateSessionCompleteDelegate_Handle(UpdateSessionCompleteDelegateHandle); sessionInterface->ClearOnUpdateSessionCompleteDelegate_Handle(UpdateSessionCompleteDelegateHandle);
} }
OnUpdateSessionCompleteEvent.Broadcast(bSuccessful); OnUpdateSessionCompleteEvent.Broadcast(bSuccessful);
} }
void UMyGameInstanceSubsystem::StartSession()
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid())
{
OnCreateSessionCompleteEvent.Broadcast(false);
return;
}
StartSessionCompleteDelegateHandle = SessionInterface->AddOnStartSessionCompleteDelegate_Handle(
StartSessionCompleteDelegate);
if (!SessionInterface->StartSession(NAME_GameSession))
{
SessionInterface->ClearOnStartSessionCompleteDelegate_Handle(StartSessionCompleteDelegateHandle);
OnStartSessionCompleteEvent.Broadcast(false);
}
}
void UMyGameInstanceSubsystem::OnStartSessionCompleted(FName SessionName, bool bSuccessful)
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface.IsValid())
{
SessionInterface->ClearOnStartSessionCompleteDelegate_Handle(StartSessionCompleteDelegateHandle);
}
OnStartSessionCompleteEvent.Broadcast(bSuccessful);
}
void UMyGameInstanceSubsystem::EndSession()
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid())
{
OnCreateSessionCompleteEvent.Broadcast(false);
return;
}
EndSessionCompleteDelegateHandle = SessionInterface->AddOnEndSessionCompleteDelegate_Handle(
EndSessionCompleteDelegate);
if (!SessionInterface->EndSession(NAME_GameSession))
{
SessionInterface->ClearOnEndSessionCompleteDelegate_Handle(EndSessionCompleteDelegateHandle);
OnEndSessionCompleteEvent.Broadcast(false);
}
}
void UMyGameInstanceSubsystem::OnEndSessionCompleted(FName SessionName, bool bSuccessful)
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface.IsValid())
{
SessionInterface->ClearOnEndSessionCompleteDelegate_Handle(EndSessionCompleteDelegateHandle);
}
OnEndSessionCompleteEvent.Broadcast(bSuccessful);
}
void UMyGameInstanceSubsystem::DestroySession()
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid())
{
OnDestroySessionCompleteEvent.Broadcast(false);
return;
}
DestroySessionCompleteDelegateHandle = SessionInterface->AddOnDestroySessionCompleteDelegate_Handle(
DestroySessionCompleteDelegate);
if (!SessionInterface->DestroySession(NAME_GameSession))
{
SessionInterface->ClearOnDestroySessionCompleteDelegate_Handle(EndSessionCompleteDelegateHandle);
OnDestroySessionCompleteEvent.Broadcast(false);
}
}
void UMyGameInstanceSubsystem::OnDestroySessionCompleted(FName SessionName, bool bSuccessful)
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface.IsValid())
{
SessionInterface->ClearOnDestroySessionCompleteDelegate_Handle(DestroySessionCompleteDelegateHandle);
}
OnDestroySessionCompleteEvent.Broadcast(bSuccessful);
}
void UMyGameInstanceSubsystem::FindSessions(int32 MaxSearchResults, bool bIsLANQuery)
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid())
{
OnFindSessionsCompleteEvent.Broadcast(TArray<FOnlineSessionSearchResult>(), false);
return;
}
FindSessionsCompleteDelegateHandle = SessionInterface->AddOnFindSessionsCompleteDelegate_Handle(
FindSessionsCompleteDelegate);
LastSessionSearch = MakeShareable(new FOnlineSessionSearch());
LastSessionSearch->MaxSearchResults = MaxSearchResults;
LastSessionSearch->bIsLanQuery = bIsLANQuery;
// Disable dedicated server search (maybe enable later, when dedicated server is implemented)
LastSessionSearch->QuerySettings.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
const ULocalPlayer* LocalPlayer = GetWorld()->GetFirstLocalPlayerFromController();
if (!SessionInterface->FindSessions(*LocalPlayer->GetPreferredUniqueNetId(), LastSessionSearch.ToSharedRef())
{
SessionInterface->ClearOnFindSessionsCompleteDelegate_Handle(FindSessionsCompleteDelegateHandle);
OnFindSessionsCompleteEvent.Broadcast(TArray<FOnlineSessionSearchResult>(), false);
}
}
void UMyGameInstanceSubsystem::OnFindSessionsCompleted(bool bSuccessful)
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface.IsValid())
{
SessionInterface->ClearOnFindSessionsCompleteDelegate_Handle(FindSessionsCompleteDelegateHandle);
}
if (LastSessionSearch->SearchResults.Num() <= 0)
{
OnFindSessionsCompleteEvent.Broadcast(TArray<FOnlineSessionSearchResult>(), bSuccessful);
return;
}
OnFindSessionsCompleteEvent.Broadcast(LastSessionSearch->SearchResults, bSuccessful);
}
void UMyGameInstanceSubsystem::JoinSession(const FOnlineSessionSearchResult& SessionSearchResult)
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid())
{
OnJoinSessionCompleteEvent.Broadcast(EOnJoinSessionCompleteResult::UnknownError);
return;
}
JoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle(
JoinSessionCompleteDelegate);
const ULocalPlayer* LocalPlayer = GetWorld()->GetFirstLocalPlayerFromController();
if (!SessionInterface->JoinSession(*LocalPlayer->GetPreferredUniqueNetId(), NAME_GameSession, SessionSearchResult))
{
SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(JoinSessionCompleteDelegateHandle);
OnJoinSessionCompleteEvent.Broadcast(EOnJoinSessionCompleteResult::UnknownError);
}
}
void UMyGameInstanceSubsystem::OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface.IsValid())
{
SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(JoinSessionCompleteDelegateHandle);
}
OnJoinSessionCompleteEvent.Broadcast(Result);
}
bool UMyGameInstanceSubsystem::TryConnectToCurrentSession() const
{
const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid())
{
return false;
}
FString ConnectString;
if (!SessionInterface->GetResolvedConnectString(NAME_GameSession, ConnectString))
{
return false;
}
APlayerController* PlayerController = GetWorld()->GetFirstPlayerController();
PlayerController->ClientTravel(ConnectString, TRAVEL_Absolute);
return true;
}

@ -3,14 +3,26 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "OnlineSessionSettings.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "Subsystems/GameInstanceSubsystem.h" #include "Subsystems/GameInstanceSubsystem.h"
#include "MyGameInstanceSubsystem.generated.h" #include "MyGameInstanceSubsystem.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnCreateSessionComplete, bool, Successful); DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnCreateSessionComplete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnUpdateSessionComplete, bool, Successful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnUpdateSessionComplete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnStartSessionCompete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnEndSessionComplete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnDestroySessionComplete, bool, bSuccessful);
DECLARE_MULTICAST_DELEGATE_TwoParams(FMyOnFindSessionsComplete,
const TArray<FOnlineSessionSearchResult>& SessionResults, bool bSuccessful);
DECLARE_MULTICAST_DELEGATE_OneParam(FMyOnJoinSessionCompele, EOnJoinSessionCompleteResult::Type Result);
/** /**
* *
*/ */
@ -25,15 +37,42 @@ public:
void CreateSession(int32 NumPublicConnections, bool bIsLANMatch); void CreateSession(int32 NumPublicConnections, bool bIsLANMatch);
void UpdateSession(); void UpdateSession();
void StartSession();
void EndSession();
void DestroySession();
void FindSessions(int32 MaxSearchResults, bool bIsLANQuery);
void JoinSession(const FOnlineSessionSearchResult& SessionSearchResult);
FMyOnCreateSessionComplete OnCreateSessionCompleteEvent; FMyOnCreateSessionComplete OnCreateSessionCompleteEvent;
FMyOnUpdateSessionComplete OnUpdateSessionCompleteEvent; FMyOnUpdateSessionComplete OnUpdateSessionCompleteEvent;
FMyOnStartSessionCompete OnStartSessionCompleteEvent;
FMyOnEndSessionComplete OnEndSessionCompleteEvent;
FMyOnDestroySessionComplete OnDestroySessionCompleteEvent;
FMyOnFindSessionsComplete OnFindSessionsCompleteEvent;
FMyOnJoinSessionCompele OnJoinSessionCompleteEvent;
protected: protected:
void OnCreateSessionCompleted(FName SessionName, bool bSuccessful); void OnCreateSessionCompleted(FName SessionName, bool bSuccessful);
void OnUpdateSessionCompleted(FName SessionName, bool bSuccessful); void OnUpdateSessionCompleted(FName SessionName, bool bSuccessful);
void OnStartSessionCompleted(FName SessionName, bool bSuccessful);
void OnEndSessionCompleted(FName SessionName, bool bSuccessful);
void OnDestroySessionCompleted(FName SessionName, bool bSuccessful);
void OnFindSessionsCompleted(bool bSuccessful);
void OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result);
bool TryConnectToCurrentSession() const;
private: private:
FOnCreateSessionCompleteDelegate CreateSessionCompleteDelegate; FOnCreateSessionCompleteDelegate CreateSessionCompleteDelegate;
FDelegateHandle CreateSessionCompleteDelegateHandle; FDelegateHandle CreateSessionCompleteDelegateHandle;
@ -41,4 +80,20 @@ private:
FOnUpdateSessionCompleteDelegate UpdateSessionCompleteDelegate; FOnUpdateSessionCompleteDelegate UpdateSessionCompleteDelegate;
FDelegateHandle UpdateSessionCompleteDelegateHandle; FDelegateHandle UpdateSessionCompleteDelegateHandle;
FOnStartSessionCompleteDelegate StartSessionCompleteDelegate;
FDelegateHandle StartSessionCompleteDelegateHandle;
FOnEndSessionCompleteDelegate EndSessionCompleteDelegate;
FDelegateHandle EndSessionCompleteDelegateHandle;
FOnDestroySessionCompleteDelegate DestroySessionCompleteDelegate;
FDelegateHandle DestroySessionCompleteDelegateHandle;
FOnFindSessionsCompleteDelegate FindSessionsCompleteDelegate;
FDelegateHandle FindSessionsCompleteDelegateHandle;
TSharedPtr<FOnlineSessionSearch> LastSessionSearch;
FOnJoinSessionCompleteDelegate JoinSessionCompleteDelegate;
FDelegateHandle JoinSessionCompleteDelegateHandle;
}; };

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