m4xxx1m
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ab6ba0a53e
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Added selection trooper and view of action radius
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2 years ago |
m4xxx1m
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d7738e00a6
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fixed attack problem
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2 years ago |
m4xxx1m
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2be6c07339
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rewrote using GameState and PlayerState, but end turn still doesn't work
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2 years ago |
m4xxx1m
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24279b7255
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added some ui and logic, but right now have troubles with replication
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2 years ago |
m4xxx1m
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7816cf735f
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almost made manage squad menu (except back button and saving data)
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2 years ago |
m4xxx1m
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ae01088fcd
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Changed to Skeletal meshes and added animations
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2 years ago |
m4xxx1m
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114f9b28e1
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added different troopers, made camera spectate, changed floor material, made some other small changes + clang-format
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2 years ago |
eyakm1
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985612b4de
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Slight refactoring and more logging
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2 years ago |
eyakm1
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cdd8c11f8b
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Full replication of movement and attacks implemented
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2 years ago |
eyakm1
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77951cd5ee
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Basic replication of turns implemented
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2 years ago |
eyakm1
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80f821dfae
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Enable spawning of troopers
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2 years ago |
eyakm1
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29c31b81af
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Disable any non-basic logic.
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2 years ago |
eyakm1
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f2ed196c3e
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Implement the base core (#4)
Co-authored-by: m4xxx1m <mi4469228@gmail.com>
Reviewed-on: #4
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2 years ago |