m4xxx1m
|
3e2f409f43
|
Enemy AI
|
2 years ago |
m4xxx1m
|
c256136d69
|
Death implementation and catching end of match
|
2 years ago |
m4xxx1m
|
e68312eaec
|
normal convenient movement, borders at hp widgets, explosions, beautiful fireballs
|
2 years ago |
m4xxx1m
|
a51acf9d02
|
finished implementing attack
|
2 years ago |
m4xxx1m
|
b2d6fadf2b
|
almost implemented attack (using projectiles)
|
2 years ago |
m4xxx1m
|
ab6ba0a53e
|
Added selection trooper and view of action radius
|
2 years ago |
m4xxx1m
|
d7738e00a6
|
fixed attack problem
|
2 years ago |
m4xxx1m
|
24279b7255
|
added some ui and logic, but right now have troubles with replication
|
2 years ago |
m4xxx1m
|
ae01088fcd
|
Changed to Skeletal meshes and added animations
|
2 years ago |
m4xxx1m
|
114f9b28e1
|
added different troopers, made camera spectate, changed floor material, made some other small changes + clang-format
|
2 years ago |
eyakm1
|
cdd8c11f8b
|
Full replication of movement and attacks implemented
|
2 years ago |
eyakm1
|
80f821dfae
|
Enable spawning of troopers
|
2 years ago |
eyakm1
|
29c31b81af
|
Disable any non-basic logic.
|
2 years ago |
eyakm1
|
f2ed196c3e
|
Implement the base core (#4)
Co-authored-by: m4xxx1m <mi4469228@gmail.com>
Reviewed-on: #4
|
2 years ago |