Created project with main menu #3

Merged
eyakm1 merged 2 commits from feature-main-menu into dev 2 years ago

48
.gitignore vendored

@ -1,6 +1,5 @@
# ---> C++
# Prerequisites
*.d
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
@ -19,7 +18,6 @@
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
@ -31,4 +29,46 @@
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*

@ -0,0 +1,19 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/MainMenu/MainMenuLevel
EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/TurnBasedTutorial")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/TurnBasedTutorial")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="TurnBasedTutorialGameModeBase")

@ -0,0 +1,7 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=D68B8A08410D0195272328B9EAD1AE41
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

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