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Ability.cpp
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added some ui and logic, but right now have troubles with replication
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2 years ago |
Ability.h
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almost implemented attack (using projectiles)
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2 years ago |
EnemyAIController.cpp
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Enemy AI
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2 years ago |
EnemyAIController.h
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Enemy AI
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2 years ago |
HealthBar.cpp
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added some ui and logic, but right now have troubles with replication
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2 years ago |
HealthBar.h
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added some ui and logic, but right now have troubles with replication
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2 years ago |
MainMenuPlayerController.cpp
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dealt with problem of Play as client mode
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2 years ago |
MainMenuPlayerController.h
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dealt with problem of Play as client mode
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2 years ago |
ManageSquadGameMode.cpp
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadGameMode.h
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadGameState.cpp
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadGameState.h
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadPawn.cpp
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadPawn.h
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadPlayerController.cpp
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rewrote using GameState and PlayerState, but end turn still doesn't work
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2 years ago |
ManageSquadPlayerController.h
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadTrooper.cpp
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almost made manage squad menu (except back button and saving data)
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2 years ago |
ManageSquadTrooper.h
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almost made manage squad menu (except back button and saving data)
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2 years ago |
MyExplosion.cpp
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Enemy AI
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2 years ago |
MyExplosion.h
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Enemy AI
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2 years ago |
MyGameInstanceSubsystem.cpp
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Fix merge conflicts with feature-ui-and-logics
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2 years ago |
MyGameInstanceSubsystem.h
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Implemented Searching, Joining, Ending and Destroying Sessions
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2 years ago |
MyGameMode.cpp
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finished implementing attack
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2 years ago |
MyGameMode.h
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Enemy AI
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2 years ago |
MyGameState.cpp
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Enemy AI
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2 years ago |
MyGameState.h
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Enemy AI
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2 years ago |
MyPawn.cpp
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Enemy AI
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2 years ago |
MyPawn.h
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Enemy AI
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2 years ago |
MyPlayerController.cpp
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Enemy AI
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2 years ago |
MyPlayerController.h
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dealt with problem of Play as client mode
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2 years ago |
MyPlayerStart.cpp
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rewrote using GameState and PlayerState, but end turn still doesn't work
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2 years ago |
MyPlayerStart.h
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rewrote using GameState and PlayerState, but end turn still doesn't work
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2 years ago |
MyPlayerState.cpp
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Enemy AI
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2 years ago |
MyPlayerState.h
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Enemy AI
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2 years ago |
MyProjectile.cpp
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Enemy AI
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2 years ago |
MyProjectile.h
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normal convenient movement, borders at hp widgets, explosions, beautiful fireballs
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2 years ago |
SinglePlayerGM.cpp
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Enemy AI
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2 years ago |
SinglePlayerGM.h
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Enemy AI
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2 years ago |
SinglePlayerGS.cpp
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Enemy AI
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2 years ago |
SinglePlayerGS.h
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Enemy AI
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2 years ago |
Trooper.cpp
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Enemy AI
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2 years ago |
Trooper.h
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Enemy AI
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2 years ago |
TurnBasedTutorial.Build.cs
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Started implementing session matchmaking. Session creation and update implemented.
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2 years ago |
TurnBasedTutorial.cpp
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Created project with main menu
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2 years ago |
TurnBasedTutorial.h
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Full replication of movement and attacks implemented
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2 years ago |