You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.3 KiB
60 lines
1.3 KiB
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "EngineUtils.h"
|
|
// #include "MyPlayerController.h"
|
|
#include "MyPlayerStart.h"
|
|
#include "GameFramework/GameMode.h"
|
|
#include "MyGameMode.generated.h"
|
|
|
|
UCLASS()
|
|
class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode {
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
AMyGameMode();
|
|
|
|
virtual AActor *
|
|
ChoosePlayerStart_Implementation(AController *Player) override;
|
|
|
|
virtual void PostLogin(APlayerController *NewPlayer) override;
|
|
|
|
virtual void BeginPlay() override;
|
|
|
|
//
|
|
// UFUNCTION(BlueprintCallable)
|
|
// void CycleTurns();
|
|
|
|
private:
|
|
void InitializeSpawnPointsIfNeeded(AController *Player);
|
|
|
|
UFUNCTION(Server, Reliable)
|
|
void InitializeBattleField() const;
|
|
|
|
UPROPERTY()
|
|
TMap<uint8, AMyPlayerStart *> SpawnPoints{};
|
|
|
|
// UPROPERTY()
|
|
// mutable TArray<ATrooper *> Troopers;
|
|
|
|
UFUNCTION(Server, Reliable)
|
|
void StartGame();
|
|
|
|
|
|
// UFUNCTION(BlueprintPure)
|
|
// AMyPlayerController *PlayerInTurn() const;
|
|
//
|
|
// UFUNCTION(BlueprintPure)
|
|
// AMyPlayerController *PlayerNotInTurn() const;
|
|
|
|
// UPROPERTY()
|
|
// uint8 CurrentPlayerTurn{0};
|
|
|
|
// UFUNCTION()
|
|
// AMyPlayerController *GetMyPlayerController(uint8 const PlayerIndex) const;
|
|
|
|
auto GetMyGameState() const;
|
|
};
|