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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyPawn.h"
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// Sets default values
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AMyPawn::AMyPawn() {
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// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AMyPawn::BeginPlay() {
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Super::BeginPlay();
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}
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void AMyPawn::MoveForward(float Val) {
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if (Val != 0.f)
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{
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if (Controller)
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{
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FRotator ControlSpaceRot = Controller->GetControlRotation();
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ControlSpaceRot.Pitch = 0;
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// transform to world space and add it
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AddMovementInput( FRotationMatrix(ControlSpaceRot).GetScaledAxis( EAxis::X ), Val );
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}
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}
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}
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// Called to bind functionality to input
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void AMyPawn::SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) {
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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