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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "GameFramework/SpectatorPawn.h"
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#include "MyPawn.generated.h"
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UCLASS()
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class TURNBASEDTUTORIAL_API AMyPawn : public ASpectatorPawn {
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GENERATED_BODY()
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public:
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// Sets default values for this pawn's properties
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AMyPawn();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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virtual void MoveForward(float Val) override;
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public:
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(
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class UInputComponent *PlayerInputComponent) override;
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};
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