m4xxx1m
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3e2f409f43
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Enemy AI
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2 years ago |
m4xxx1m
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a51acf9d02
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finished implementing attack
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2 years ago |
m4xxx1m
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ab6ba0a53e
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Added selection trooper and view of action radius
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2 years ago |
m4xxx1m
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2be6c07339
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rewrote using GameState and PlayerState, but end turn still doesn't work
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2 years ago |
m4xxx1m
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24279b7255
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added some ui and logic, but right now have troubles with replication
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2 years ago |
m4xxx1m
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114f9b28e1
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added different troopers, made camera spectate, changed floor material, made some other small changes + clang-format
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2 years ago |
eyakm1
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cdd8c11f8b
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Full replication of movement and attacks implemented
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2 years ago |
eyakm1
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77951cd5ee
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Basic replication of turns implemented
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2 years ago |
eyakm1
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80f821dfae
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Enable spawning of troopers
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2 years ago |
eyakm1
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d110245ba7
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PlayerStart Choosing finally works!
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2 years ago |
eyakm1
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29c31b81af
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Disable any non-basic logic.
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2 years ago |
eyakm1
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6f5376e01d
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Some fixes and debug output
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2 years ago |
eyakm1
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c86a21fa67
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Attempt to make two spawn points and assign connecting players to them
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2 years ago |
eyakm1
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f2ed196c3e
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Implement the base core (#4)
Co-authored-by: m4xxx1m <mi4469228@gmail.com>
Reviewed-on: #4
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2 years ago |
m4xxx1m
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7b5efddb50
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Created project with main menu
Co-authored-by: m4xxx1m <mi4469228@gmail.com>
Co-committed-by: m4xxx1m <mi4469228@gmail.com>
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2 years ago |