Compare commits

...

50 Commits

Author SHA1 Message Date
eyakm1 70f1dad57b First release!
2 years ago
eyakm1 e8e6d37dad Merge pull request 'Merge some UI improvements' (#8) from feature-ui-improvements into dev
2 years ago
eyakm1 cd94fbc07f Implement readme
2 years ago
m4xxx1m e27bfbd8a8 turned down the music volume
2 years ago
eyakm1 e34909565e Implemented persistent choose of troopers
2 years ago
m4xxx1m 1eb65de5e6 GameSave for Selected Troopers
2 years ago
eyakm1 26b49e2e9d Selected troopers savegame class implemented
2 years ago
m4xxx1m 422b1439e5 Information text in battle, buttons in session list, back button in manage squad menu
2 years ago
m4xxx1m 71fd6242fe healing projectile
2 years ago
m4xxx1m 6e1fd803f1 changed map and added music and sounds
2 years ago
eyakm1 648d230cd9 Very base multiplayer game done
2 years ago
eyakm1 8a4646bdb3 Forcefully destroy sessions before connecting or creating new
2 years ago
m4xxx1m d7b7c46cd5 refactoring
2 years ago
eyakm1 efa99f3fd7 Destroy session on game end, random sessions names
2 years ago
m4xxx1m 024fb31ea1 merge errors fixed
2 years ago
eyakm1 7f8fce48cd Now we can connect to the first session from the list
2 years ago
m4xxx1m 33cae564e9 game over widget
2 years ago
m4xxx1m 3151f79474 SinglePlayer Infinity Mode
2 years ago
m4xxx1m 3e2f409f43 Enemy AI
2 years ago
eyakm1 d9b81914dc Implemented available session list
2 years ago
eyakm1 e70d03fec5 Started to implement GUI for session connections
2 years ago
eyakm1 f798fd22b1 Fix merge conflicts with feature-ui-and-logics
2 years ago
m4xxx1m 0bbd2a3df5 added new buttons in main menu
2 years ago
m4xxx1m fd6ead7f42 dealt with problem of Play as client mode
2 years ago
eyakm1 47270bcec2 Implemented Searching, Joining, Ending and Destroying Sessions
2 years ago
m4xxx1m c256136d69 Death implementation and catching end of match
2 years ago
m4xxx1m 98e8fe3827 added config files I always wasn't adding for some reason
2 years ago
m4xxx1m e68312eaec normal convenient movement, borders at hp widgets, explosions, beautiful fireballs
2 years ago
eyakm1 f051f29506 Started implementing session matchmaking. Session creation and update implemented.
2 years ago
m4xxx1m a51acf9d02 finished implementing attack
2 years ago
m4xxx1m b2d6fadf2b almost implemented attack (using projectiles)
2 years ago
m4xxx1m ab6ba0a53e Added selection trooper and view of action radius
2 years ago
m4xxx1m d7738e00a6 fixed attack problem
2 years ago
m4xxx1m 2be6c07339 rewrote using GameState and PlayerState, but end turn still doesn't work
2 years ago
m4xxx1m 24279b7255 added some ui and logic, but right now have troubles with replication
2 years ago
m4xxx1m 7816cf735f almost made manage squad menu (except back button and saving data)
2 years ago
m4xxx1m ae01088fcd Changed to Skeletal meshes and added animations
2 years ago
m4xxx1m 114f9b28e1 added different troopers, made camera spectate, changed floor material, made some other small changes + clang-format
2 years ago
eyakm1 985612b4de Slight refactoring and more logging
2 years ago
eyakm1 cdd8c11f8b Full replication of movement and attacks implemented
2 years ago
eyakm1 77951cd5ee Basic replication of turns implemented
2 years ago
eyakm1 80f821dfae Enable spawning of troopers
2 years ago
eyakm1 d110245ba7 PlayerStart Choosing finally works!
2 years ago
eyakm1 29c31b81af Disable any non-basic logic.
2 years ago
eyakm1 6f5376e01d Some fixes and debug output
2 years ago
eyakm1 c86a21fa67 Attempt to make two spawn points and assign connecting players to them
2 years ago
eyakm1 f2ed196c3e Implement the base core (#4)
2 years ago
m4xxx1m 7b5efddb50 Created project with main menu
2 years ago
eyakm1 f06c55ea26 Merge pull request 'Update gitignore for UE4 projects' (#1) from feature-gitignore into dev
2 years ago
eyakm1 d2881bde3e Update gitignore for UE4 projects
2 years ago

49
.gitignore vendored

@ -1,6 +1,6 @@
# ---> C++
# Prerequisites
*.d
# Visual Studio 2015 user specific files
.vs/
.idea/
# Compiled Object files
*.slo
@ -19,7 +19,6 @@
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
@ -31,4 +30,46 @@
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*

@ -0,0 +1,13 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/contentModel.xml
/projectSettingsUpdater.xml
/.idea.TurnBased.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

@ -0,0 +1,55 @@
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/MainMenu/MainMenuLevel.MainMenuLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/MainMenu/MainMenuLevel.MainMenuLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/Engine.GameMode
GlobalDefaultServerGameMode=None
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/TurnBasedTutorial")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/TurnBasedTutorial")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="TurnBasedTutorialGameModeBase")
[CoreRedirects]
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.OnPlayersSide",NewName="/Script/TurnBasedTutorial.Trooper.bOnPlayersSide")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController.MoveHero",NewName="/Script/TurnBasedTutorial.MyPlayerController.MoveTropper")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController.MoveTropper",NewName="/Script/TurnBasedTutorial.MyPlayerController.MoveTrooper")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.ManageSquadTrooper.IndexInSquad",NewName="/Script/TurnBasedTutorial.ManageSquadTrooper.Index")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.ManageSquadTrooper.IndexInSquadOrSample",NewName="/Script/TurnBasedTutorial.ManageSquadTrooper.Index")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.GetActionCost",NewName="/Script/TurnBasedTutorial.Trooper.GetActionRadius")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.GetActionCost",NewName="/Script/TurnBasedTutorial.Trooper.GetActionRadius")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.RedMaterialInterface",NewName="/Script/TurnBasedTutorial.Trooper.RedMaterial")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.HighlightEnemy",NewName="/Script/TurnBasedTutorial.Trooper.HighlightAsEnemy")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.bIsDying",NewName="/Script/TurnBasedTutorial.Trooper.bIsDead")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.bIsDying",NewName="/Script/TurnBasedTutorial.Trooper.bIsDead")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameInstanceSubsystem",NewName="/Script/TurnBasedTutorial.SessionsGameInstanceSubsystem")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyMainMenu",NewName="/Script/TurnBasedTutorial.MainMenuWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MySessionListEntryWidget",NewName="/Script/TurnBasedTutorial.SessionListEntryWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MySessionListWidget",NewName="/Script/TurnBasedTutorial.SessionListWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameMode",NewName="/Script/TurnBasedTutorial.BattleGameMode")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameState",NewName="/Script/TurnBasedTutorial.BattleGameState")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPawn",NewName="/Script/TurnBasedTutorial.BattlePawn")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController",NewName="/Script/TurnBasedTutorial.BattlePlayerController")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerStart",NewName="/Script/TurnBasedTutorial.BattlePlayerStart")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerState",NewName="/Script/TurnBasedTutorial.BattlePlayerState")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyExplosion",NewName="/Script/TurnBasedTutorial.Explosion")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyProjectile",NewName="/Script/TurnBasedTutorial.Projectile")
[OnlineSubsystem]
DefaultPlatformService=Null

@ -0,0 +1,10 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=D68B8A08410D0195272328B9EAD1AE41
bShouldWindowPreserveAspectRatio=False
bUseBorderlessWindow=False
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

@ -0,0 +1,88 @@
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="MyAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde

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