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48 Commits

Author SHA1 Message Date
eyakm1 5e7478059c Dev tree cleanup
2 years ago
m4xxx1m baa5dee9b5 deleted junk files
2 years ago
eyakm1 70f1dad57b First release!
2 years ago
eyakm1 e8e6d37dad Merge pull request 'Merge some UI improvements' (#8) from feature-ui-improvements into dev
2 years ago
eyakm1 cd94fbc07f Implement readme
2 years ago
m4xxx1m e27bfbd8a8 turned down the music volume
2 years ago
eyakm1 e34909565e Implemented persistent choose of troopers
2 years ago
m4xxx1m 1eb65de5e6 GameSave for Selected Troopers
2 years ago
eyakm1 26b49e2e9d Selected troopers savegame class implemented
2 years ago
m4xxx1m 422b1439e5 Information text in battle, buttons in session list, back button in manage squad menu
2 years ago
m4xxx1m 71fd6242fe healing projectile
2 years ago
m4xxx1m 6e1fd803f1 changed map and added music and sounds
2 years ago
eyakm1 648d230cd9 Very base multiplayer game done
2 years ago
eyakm1 8a4646bdb3 Forcefully destroy sessions before connecting or creating new
2 years ago
m4xxx1m d7b7c46cd5 refactoring
2 years ago
eyakm1 efa99f3fd7 Destroy session on game end, random sessions names
2 years ago
m4xxx1m 024fb31ea1 merge errors fixed
2 years ago
eyakm1 7f8fce48cd Now we can connect to the first session from the list
2 years ago
m4xxx1m 33cae564e9 game over widget
2 years ago
m4xxx1m 3151f79474 SinglePlayer Infinity Mode
2 years ago
m4xxx1m 3e2f409f43 Enemy AI
2 years ago
eyakm1 d9b81914dc Implemented available session list
2 years ago
eyakm1 e70d03fec5 Started to implement GUI for session connections
2 years ago
eyakm1 f798fd22b1 Fix merge conflicts with feature-ui-and-logics
2 years ago
m4xxx1m 0bbd2a3df5 added new buttons in main menu
2 years ago
m4xxx1m fd6ead7f42 dealt with problem of Play as client mode
2 years ago
eyakm1 47270bcec2 Implemented Searching, Joining, Ending and Destroying Sessions
2 years ago
m4xxx1m c256136d69 Death implementation and catching end of match
2 years ago
m4xxx1m 98e8fe3827 added config files I always wasn't adding for some reason
2 years ago
m4xxx1m e68312eaec normal convenient movement, borders at hp widgets, explosions, beautiful fireballs
2 years ago
eyakm1 f051f29506 Started implementing session matchmaking. Session creation and update implemented.
2 years ago
m4xxx1m a51acf9d02 finished implementing attack
2 years ago
m4xxx1m b2d6fadf2b almost implemented attack (using projectiles)
2 years ago
m4xxx1m ab6ba0a53e Added selection trooper and view of action radius
2 years ago
m4xxx1m d7738e00a6 fixed attack problem
2 years ago
m4xxx1m 2be6c07339 rewrote using GameState and PlayerState, but end turn still doesn't work
2 years ago
m4xxx1m 24279b7255 added some ui and logic, but right now have troubles with replication
2 years ago
m4xxx1m 7816cf735f almost made manage squad menu (except back button and saving data)
2 years ago
m4xxx1m ae01088fcd Changed to Skeletal meshes and added animations
2 years ago
m4xxx1m 114f9b28e1 added different troopers, made camera spectate, changed floor material, made some other small changes + clang-format
2 years ago
eyakm1 985612b4de Slight refactoring and more logging
2 years ago
eyakm1 cdd8c11f8b Full replication of movement and attacks implemented
2 years ago
eyakm1 77951cd5ee Basic replication of turns implemented
2 years ago
eyakm1 80f821dfae Enable spawning of troopers
2 years ago
eyakm1 d110245ba7 PlayerStart Choosing finally works!
2 years ago
eyakm1 29c31b81af Disable any non-basic logic.
2 years ago
eyakm1 6f5376e01d Some fixes and debug output
2 years ago
eyakm1 c86a21fa67 Attempt to make two spawn points and assign connecting players to them
2 years ago

1
.gitignore vendored

@ -1,5 +1,6 @@
# Visual Studio 2015 user specific files
.vs/
.idea/
# Compiled Object files
*.slo

@ -1,7 +1,7 @@
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/BattleField/BattleFieldMap.BattleFieldMap
EditorStartupMap=/Game/MainMenu/MainMenuLevel.MainMenuLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -12,7 +12,7 @@ bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/MainMenu/MainMenuLevel.MainMenuLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/TurnBasedTutorial.MyGameMode
GlobalDefaultGameMode=/Script/Engine.GameMode
GlobalDefaultServerGameMode=None
[/Script/HardwareTargeting.HardwareTargetingSettings]
@ -26,3 +26,30 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/TurnBasedTutorial")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="TurnBasedTutorialGameModeBase")
[CoreRedirects]
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.OnPlayersSide",NewName="/Script/TurnBasedTutorial.Trooper.bOnPlayersSide")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController.MoveHero",NewName="/Script/TurnBasedTutorial.MyPlayerController.MoveTropper")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController.MoveTropper",NewName="/Script/TurnBasedTutorial.MyPlayerController.MoveTrooper")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.ManageSquadTrooper.IndexInSquad",NewName="/Script/TurnBasedTutorial.ManageSquadTrooper.Index")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.ManageSquadTrooper.IndexInSquadOrSample",NewName="/Script/TurnBasedTutorial.ManageSquadTrooper.Index")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.GetActionCost",NewName="/Script/TurnBasedTutorial.Trooper.GetActionRadius")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.GetActionCost",NewName="/Script/TurnBasedTutorial.Trooper.GetActionRadius")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.RedMaterialInterface",NewName="/Script/TurnBasedTutorial.Trooper.RedMaterial")
+FunctionRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.HighlightEnemy",NewName="/Script/TurnBasedTutorial.Trooper.HighlightAsEnemy")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.bIsDying",NewName="/Script/TurnBasedTutorial.Trooper.bIsDead")
+PropertyRedirects=(OldName="/Script/TurnBasedTutorial.Trooper.bIsDying",NewName="/Script/TurnBasedTutorial.Trooper.bIsDead")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameInstanceSubsystem",NewName="/Script/TurnBasedTutorial.SessionsGameInstanceSubsystem")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyMainMenu",NewName="/Script/TurnBasedTutorial.MainMenuWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MySessionListEntryWidget",NewName="/Script/TurnBasedTutorial.SessionListEntryWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MySessionListWidget",NewName="/Script/TurnBasedTutorial.SessionListWidget")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameMode",NewName="/Script/TurnBasedTutorial.BattleGameMode")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyGameState",NewName="/Script/TurnBasedTutorial.BattleGameState")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPawn",NewName="/Script/TurnBasedTutorial.BattlePawn")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerController",NewName="/Script/TurnBasedTutorial.BattlePlayerController")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerStart",NewName="/Script/TurnBasedTutorial.BattlePlayerStart")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyPlayerState",NewName="/Script/TurnBasedTutorial.BattlePlayerState")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyExplosion",NewName="/Script/TurnBasedTutorial.Explosion")
+ClassRedirects=(OldName="/Script/TurnBasedTutorial.MyProjectile",NewName="/Script/TurnBasedTutorial.Projectile")
[OnlineSubsystem]
DefaultPlatformService=Null

@ -1,7 +1,10 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=D68B8A08410D0195272328B9EAD1AE41
bShouldWindowPreserveAspectRatio=False
bUseBorderlessWindow=False
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

@ -78,6 +78,8 @@ DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="MyAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks

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