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// Fill out your copyright notice in the Description page of Project Settings.
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "GameOverWidget.h"
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#include "GameOverWidget.h"
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#include "MyGameInstanceSubsystem.h"
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#include "Components/Button.h"
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#include "Components/TextBlock.h"
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#include "Components/TextBlock.h"
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#include "Kismet/GameplayStatics.h"
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void UGameOverWidget::NativeConstruct()
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{
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ButtonToMenu->OnClicked.AddDynamic(this, &ThisClass::QuitCurrentSession);
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}
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void UGameOverWidget::SetWidgetText_Implementation(bool HasWon) {
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void UGameOverWidget::QuitCurrentSession()
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if (HasWon) {
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{
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const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(GetWorld());
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UMyGameInstanceSubsystem* GameInstanceSubsystem = GameInstance->GetSubsystem<UMyGameInstanceSubsystem>();
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GameInstanceSubsystem->QuitCurrentSession();
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}
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void UGameOverWidget::SetWidgetText_Implementation(bool HasWon)
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{
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if (HasWon)
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{
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GameOverText->SetText(FText::FromString("You won!"));
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GameOverText->SetText(FText::FromString("You won!"));
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} else {
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}
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else
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{
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GameOverText->SetText(FText::FromString("You lose!"));
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GameOverText->SetText(FText::FromString("You lose!"));
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}
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}
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}
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}
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