parent
024fb31ea1
commit
efa99f3fd7
Binary file not shown.
@ -1,13 +1,34 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
#include "GameOverWidget.h"
|
#include "GameOverWidget.h"
|
||||||
|
|
||||||
|
#include "MyGameInstanceSubsystem.h"
|
||||||
|
#include "Components/Button.h"
|
||||||
#include "Components/TextBlock.h"
|
#include "Components/TextBlock.h"
|
||||||
|
#include "Kismet/GameplayStatics.h"
|
||||||
|
|
||||||
|
|
||||||
|
void UGameOverWidget::NativeConstruct()
|
||||||
|
{
|
||||||
|
ButtonToMenu->OnClicked.AddDynamic(this, &ThisClass::QuitCurrentSession);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UGameOverWidget::QuitCurrentSession()
|
||||||
|
{
|
||||||
|
const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(GetWorld());
|
||||||
|
UMyGameInstanceSubsystem* GameInstanceSubsystem = GameInstance->GetSubsystem<UMyGameInstanceSubsystem>();
|
||||||
|
GameInstanceSubsystem->QuitCurrentSession();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void UGameOverWidget::SetWidgetText_Implementation(bool HasWon) {
|
void UGameOverWidget::SetWidgetText_Implementation(bool HasWon)
|
||||||
if (HasWon) {
|
{
|
||||||
GameOverText->SetText(FText::FromString("You won!"));
|
if (HasWon)
|
||||||
} else {
|
{
|
||||||
GameOverText->SetText(FText::FromString("You lose!"));
|
GameOverText->SetText(FText::FromString("You won!"));
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameOverText->SetText(FText::FromString("You lose!"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in new issue