m4xxx1m
|
e27bfbd8a8
|
turned down the music volume
|
2 years ago |
eyakm1
|
e34909565e
|
Implemented persistent choose of troopers
|
2 years ago |
m4xxx1m
|
1eb65de5e6
|
GameSave for Selected Troopers
|
2 years ago |
eyakm1
|
26b49e2e9d
|
Selected troopers savegame class implemented
|
2 years ago |
m4xxx1m
|
422b1439e5
|
Information text in battle, buttons in session list, back button in manage squad menu
|
2 years ago |
m4xxx1m
|
71fd6242fe
|
healing projectile
|
2 years ago |
m4xxx1m
|
6e1fd803f1
|
changed map and added music and sounds
|
2 years ago |
m4xxx1m
|
d7b7c46cd5
|
refactoring
|
2 years ago |
eyakm1
|
efa99f3fd7
|
Destroy session on game end, random sessions names
|
2 years ago |
m4xxx1m
|
024fb31ea1
|
merge errors fixed
|
2 years ago |
m4xxx1m
|
33cae564e9
|
game over widget
|
2 years ago |
m4xxx1m
|
3151f79474
|
SinglePlayer Infinity Mode
|
2 years ago |
m4xxx1m
|
3e2f409f43
|
Enemy AI
|
2 years ago |
eyakm1
|
d9b81914dc
|
Implemented available session list
|
2 years ago |
eyakm1
|
e70d03fec5
|
Started to implement GUI for session connections
|
2 years ago |
m4xxx1m
|
0bbd2a3df5
|
added new buttons in main menu
|
2 years ago |
m4xxx1m
|
fd6ead7f42
|
dealt with problem of Play as client mode
|
2 years ago |
m4xxx1m
|
c256136d69
|
Death implementation and catching end of match
|
2 years ago |
m4xxx1m
|
e68312eaec
|
normal convenient movement, borders at hp widgets, explosions, beautiful fireballs
|
2 years ago |
m4xxx1m
|
a51acf9d02
|
finished implementing attack
|
2 years ago |
m4xxx1m
|
b2d6fadf2b
|
almost implemented attack (using projectiles)
|
2 years ago |
m4xxx1m
|
ab6ba0a53e
|
Added selection trooper and view of action radius
|
2 years ago |
m4xxx1m
|
d7738e00a6
|
fixed attack problem
|
2 years ago |
m4xxx1m
|
2be6c07339
|
rewrote using GameState and PlayerState, but end turn still doesn't work
|
2 years ago |
m4xxx1m
|
24279b7255
|
added some ui and logic, but right now have troubles with replication
|
2 years ago |
m4xxx1m
|
7816cf735f
|
almost made manage squad menu (except back button and saving data)
|
2 years ago |
m4xxx1m
|
ae01088fcd
|
Changed to Skeletal meshes and added animations
|
2 years ago |
m4xxx1m
|
114f9b28e1
|
added different troopers, made camera spectate, changed floor material, made some other small changes + clang-format
|
2 years ago |
eyakm1
|
cdd8c11f8b
|
Full replication of movement and attacks implemented
|
2 years ago |
eyakm1
|
77951cd5ee
|
Basic replication of turns implemented
|
2 years ago |
eyakm1
|
80f821dfae
|
Enable spawning of troopers
|
2 years ago |
eyakm1
|
d110245ba7
|
PlayerStart Choosing finally works!
|
2 years ago |
eyakm1
|
29c31b81af
|
Disable any non-basic logic.
|
2 years ago |
eyakm1
|
6f5376e01d
|
Some fixes and debug output
|
2 years ago |
eyakm1
|
c86a21fa67
|
Attempt to make two spawn points and assign connecting players to them
|
2 years ago |
eyakm1
|
f2ed196c3e
|
Implement the base core (#4)
Co-authored-by: m4xxx1m <mi4469228@gmail.com>
Reviewed-on: #4
|
2 years ago |
m4xxx1m
|
7b5efddb50
|
Created project with main menu
Co-authored-by: m4xxx1m <mi4469228@gmail.com>
Co-committed-by: m4xxx1m <mi4469228@gmail.com>
|
2 years ago |