Commit Graph

42 Commits (master)

Author SHA1 Message Date
m4xxx1m e27bfbd8a8 turned down the music volume
2 years ago
eyakm1 e34909565e Implemented persistent choose of troopers
2 years ago
m4xxx1m 1eb65de5e6 GameSave for Selected Troopers
2 years ago
eyakm1 26b49e2e9d Selected troopers savegame class implemented
2 years ago
m4xxx1m 422b1439e5 Information text in battle, buttons in session list, back button in manage squad menu
2 years ago
m4xxx1m 71fd6242fe healing projectile
2 years ago
m4xxx1m 6e1fd803f1 changed map and added music and sounds
2 years ago
eyakm1 8a4646bdb3 Forcefully destroy sessions before connecting or creating new
2 years ago
m4xxx1m d7b7c46cd5 refactoring
2 years ago
eyakm1 efa99f3fd7 Destroy session on game end, random sessions names
2 years ago
m4xxx1m 024fb31ea1 merge errors fixed
2 years ago
eyakm1 7f8fce48cd Now we can connect to the first session from the list
2 years ago
m4xxx1m 33cae564e9 game over widget
2 years ago
m4xxx1m 3151f79474 SinglePlayer Infinity Mode
2 years ago
m4xxx1m 3e2f409f43 Enemy AI
2 years ago
eyakm1 d9b81914dc Implemented available session list
2 years ago
eyakm1 e70d03fec5 Started to implement GUI for session connections
2 years ago
eyakm1 f798fd22b1 Fix merge conflicts with feature-ui-and-logics
2 years ago
m4xxx1m fd6ead7f42 dealt with problem of Play as client mode
2 years ago
eyakm1 47270bcec2 Implemented Searching, Joining, Ending and Destroying Sessions
2 years ago
m4xxx1m c256136d69 Death implementation and catching end of match
2 years ago
m4xxx1m e68312eaec normal convenient movement, borders at hp widgets, explosions, beautiful fireballs
2 years ago
eyakm1 f051f29506 Started implementing session matchmaking. Session creation and update implemented.
2 years ago
m4xxx1m a51acf9d02 finished implementing attack
2 years ago
m4xxx1m b2d6fadf2b almost implemented attack (using projectiles)
2 years ago
m4xxx1m ab6ba0a53e Added selection trooper and view of action radius
2 years ago
m4xxx1m d7738e00a6 fixed attack problem
2 years ago
m4xxx1m 2be6c07339 rewrote using GameState and PlayerState, but end turn still doesn't work
2 years ago
m4xxx1m 24279b7255 added some ui and logic, but right now have troubles with replication
2 years ago
m4xxx1m 7816cf735f almost made manage squad menu (except back button and saving data)
2 years ago
m4xxx1m ae01088fcd Changed to Skeletal meshes and added animations
2 years ago
m4xxx1m 114f9b28e1 added different troopers, made camera spectate, changed floor material, made some other small changes + clang-format
2 years ago
eyakm1 985612b4de Slight refactoring and more logging
2 years ago
eyakm1 cdd8c11f8b Full replication of movement and attacks implemented
2 years ago
eyakm1 77951cd5ee Basic replication of turns implemented
2 years ago
eyakm1 80f821dfae Enable spawning of troopers
2 years ago
eyakm1 d110245ba7 PlayerStart Choosing finally works!
2 years ago
eyakm1 29c31b81af Disable any non-basic logic.
2 years ago
eyakm1 6f5376e01d Some fixes and debug output
2 years ago
eyakm1 c86a21fa67 Attempt to make two spawn points and assign connecting players to them
2 years ago
eyakm1 f2ed196c3e Implement the base core (#4)
2 years ago
m4xxx1m 7b5efddb50 Created project with main menu
2 years ago